I don’t even know what that is, but my wallet’s out and ready for me to throw all my non-existent money at it.
It started off as a joke he made on Twitter, and now it looks like this bizarre game may actually happen. “I made a joke on Twitter like a month ago,” Rivers said, “where I was like ‘Hey guys, if I did a horror game with a dating-sim element, would people play it? ’ Playing things like Mass Effect while finishing this game, playing Persona, that element of a really relationship-based game where you chase stuff like that, that’s kind of my new jam.” “It’s not a grinding game or anything like that, but I want to take a lot of what you do in those relationship games like Persona and offload some of that to people,” Rivers continued, “I want to basically take a game that makes you feel as cool as you do in Persona, as far as relationships, as connected.” I don’t know about you, but this sounds like a strange and wonderful idea, and possibly the beginning of a new subgenre.
One approach to creating a dating sim in Twine using multiple (display:) macros and values associated with choices (in Harlowe).
Proof Copy: Twine 2: Tutorial Video Series: https://
, Washko’s exhibition is set up as an alternative video game in which players interact with a variety of prominent pickup artists (PUA) with different styles.
After he levels, visit his room and select "other". I was influenced by my g/f and all of the other Sasuke/Sakura fangirls out there. Benjamin Rivers is the indie developer behind the deeply unsettling indie horror hit Home, which is on its way to sometime later this year.